For this project we were required to animate two objects interacting with each other. Only one of the objects had to be animated, the second could just be static.
I originally planned on using a candleabra and my computer microphone as the two objects but after talking to Alan Summers we decided that the candleabra was a bit too predictable in the way that it would move so I instead opted for a computer mouse.
I drew up a storyboard which showed how the two objects would interact: The mic was to turn on and lift it's 'head'. It then had to look around, jerk it's 'head' back as it saw something off camera and then 'crawl' across to it. The off camera object was the mouse. When the mic reached the mouse it would stroke it a few times before the mouse decided that it didn't like it and zipped off.
This never happened.
Unfortunetly I hadn't planned well enough at the start of the project when I was modelling my mic. This meant that it was difficult to manipulate it to do the things I required of it. I tried to rectify this by adding controls to the mic model but this just made things worse as it decided to seperate the bones from the skin. Because of this and with how frustrated I was becoming with Maya acting up (spinning the camera irratically when it should remain static, moving key frames, quicktime not being able to show me realtime playback) I decided to create a much simpler animation.
In this new animation the two items are a red ball and the mouse I modelled for the previous animation. Well, I wasn't going to let all of the modelling I did just go to waste. I spent a long time on the modelling. Where was I? Ah, yes. In the new animation I have the ball sitting in centre screen with the mouse zipping onscreen, past the ball and then off screen. After a short pause the mouse comes back to investigate the ball. It moves close up to the ball and gives it a soft nudge and the ball rolls forward. The mouse then moves around the ball a bit and pounces on it causing the ball to shoot off. The ball then bounces off of 4 walls and hits the mouse, knocking it slightly. The ball finally rolls off screen and the animation ends.
I am much happier with this and all that remains to be done, at the time of typing this entry, is to speed up the animation a bit and make the mouse's movement a little less smooth and a little more character filled.
I will just add now that after undertaking this assignment I can't really see myself ever actively persuing a career in 3D computer animation. I feel there are just too many things to go wrong and that are out of my physical control.